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Movie

Film
From Wikipedia, the free encyclopedia
"Movie" and "Moving picture" redirect here. For other uses, see Movie (disambiguation), Moving Pictures and Film (disambiguation).

World cinema
African cinema
Asian cinema
East Asian cinema
South Asian cinema
Southeast Asian cinema
West Asian cinema
European cinema
Latin American cinema
North American cinema
Oceanian cinema


A 16 mm spring-wound Bolex H16 Reflex camera, a popular introductory camera in film schools

Film encompasses individual motion pictures, the field of film as an art form, and the motion picture industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects.

Films are cultural artifacts created by specific cultures, which reflect those cultures, and, in turn, affect them. Film is considered to be an important art form, a source of popular entertainment and a powerful method for educating — or indoctrinating — citizens. The visual elements of cinema gives motion pictures a universal power of communication. Some films have become popular worldwide attractions by using dubbing or subtitles that translate the dialogue.

Traditional films are made up of a series of individual images called frames. When these images are shown rapidly in succession, a viewer has the illusion that motion is occurring. The viewer cannot see the flickering between frames due to an effect known as persistence of vision, whereby the eye retains a visual image for a fraction of a second after the source has been removed. Viewers perceive motion due to a psychological effect called beta movement.

The origin of the name "film" comes from the fact that photographic film (also called film stock) had historically been the primary medium for recording and displaying motion pictures. Many other terms exist for an individual motion picture, including picture, picture show, photo-play, flick, and most commonly, movie. Additional terms for the field in general include the big screen, the silver screen, the cinema, and the movies.Contents [hide]
1 History
2 Theory
2.1 Language
2.2 Montage
2.3 Criticism
3 Industry
4 Associated fields
5 Terminology used regarding film
5.1 Preview
5.2 Trailer
5.3 Film, or other art form?
6 Education and Propaganda
7 Production
7.1 Crew
7.2 Technology
7.3 Independent
7.4 Open content film
7.5 Fan film
8 Animation
9 Venues
10 Future state
11 See also
12 Notes
13 References
14 External links


History
Main article: History of film

Preceding film by thousands of years, plays and dances had elements common to film, scripts, sets, costumes, production, direction, actors, audiences, storyboards, and scores. Much terminology later used in film theory and criticism applied, such as mise en scene (roughly, the entire visual picture at any one time). Moving visual and aural images were not recorded for replaying as in film.

Near the year 1600, the camera obscura was perfected by della Porta. Light is inverted through a small hole or lens from outside, and projected onto a surface or screen, creating a moving image, but it is not preserved in a recording.

In the 1860s, mechanisms for producing artificially created, two-dimensional images in motion were demonstrated with devices such as the zoetrope, mutoscope and praxinoscope. These machines were outgrowths of simple optical devices (such as magic lanterns) and would display sequences of still pictures at sufficient speed for the images on the pictures to appear to be moving, a phenomenon called persistence of vision. Naturally the images needed to be carefully designed to achieve the desired effect, and the underlying principle became the basis for the development of film animation.

A frame from Roundhay Garden Scene, the world's earliest film, by Louis Le Prince, 1888

With the development of celluloid film for still photography, it became possible to directly capture objects in motion in real time. Early versions of the technology sometimes required a person to look into a viewing machine to see the pictures which were separate paper prints attached to a drum turned by a handcrank. The pictures were shown at a variable speed of about 5 to 10 pictures per second, depending on how rapidly the crank was turned. Some of these machines were coin operated. By the 1880s the development of the motion picture camera allowed the individual component images to be captured and stored on a single reel, and led quickly to the development of a motion picture projector to shine light through the processed and printed film and magnify these "moving picture shows" onto a screen for an entire audience. These reels, so exhibited, came to be known as "motion pictures". Early motion pictures were static shots that showed an event or action with no editing or other cinematic techniques.

Ignoring Dickson's early sound experiments (1894), commercial motion pictures were purely visual art through the late 19th century, but these innovative silent films had gained a hold on the public imagination. Around the turn of the twentieth century, films began developing a narrative structure by stringing scenes together to tell narratives. The scenes were later broken up into multiple shots of varying sizes and angles. Other techniques such as camera movement were realized as effective ways to portray a story on film. Rather than leave the audience in silence, theater owners would hire a pianist or organist or a full orchestra to play music fitting the mood of the film at any given moment. By the early 1920s, most films came with a prepared list of sheet music for this purpose, with complete film scores being composed for major productions.

A shot from Georges Méliès Le Voyage dans la Lune (A Trip to the Moon) (1902), an early narrative film.

The rise of European cinema was interrupted by the outbreak of World War I when the film industry in United States flourished with the rise of Hollywood, typified most prominently by the great innovative work of D.W. Griffith in The Birth of a Nation (1914) and Intolerance (1916) . However in the 1920s, European filmmakers such as Sergei Eisenstein, F. W. Murnau, and Fritz Lang,in many ways inspired by the meteoric war-time progress of film through Griffith, along with the contributions of Charles Chaplin, Buster Keaton and others, quickly caught up with American film-making and continued to further advance the medium. In the 1920s, new technology allowed filmmakers to attach to each film a soundtrack of speech, music and sound effects synchronized with the action on the screen. These sound films were initially distinguished by calling them "talking pictures", or talkies.

The next major step in the development of cinema was the introduction of so-called "natural" color. While the addition of sound quickly eclipsed silent film and theater musicians, color was adopted more gradually as methods evolved making it more practical and cost effective to produce "natural color" films. The public was relatively indifferent to color photography as opposed to black-and-white,[citation needed] but as color processes improved and became as affordable as black-and-white film, more and more movies were filmed in color after the end of World War II, as the industry in America came to view color as essential to attracting audiences in its competition with television, which remained a black-and-white medium until the mid-1960s. By the end of the 1960s, color had become the norm for film makers.

Since the decline of the studio system in the 1960s, the succeeding decades saw changes in the production and style of film. New Hollywood, French New Wave and the rise of film school educated independent filmmakers were all part of the changes the medium experienced in the latter half of the 20th century. Digital technology has been the driving force in change throughout the 1990s and into the 21st century.

music

Music
From Wikipedia, the free encyclopedia
For other uses, see Music (disambiguation).
The examples and perspective in this article deal primarily with Europe and do not represent a worldwide view of the subject. Please improve this article or discuss the issue on the talk page.
Performing arts
Major forms

Dance · Music · Opera · Theatre
Minor forms

Circus Arts · Magic · Puppetry
Genres

Drama · Tragedy · Comedy · Tragicomedy · Romance · Satire · Epic · Lyric


Music is an art form whose medium is sound organized in time. Common elements of music are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics, and the sonic qualities of timbre and texture. The word derives from Greek μουσική (mousike), "(art) of the Muses".[1]

The creation, performance, significance, and even the definition of music vary according to culture and social context. Music ranges from strictly organized compositions (and their recreation in performance), through improvisational music to aleatoric forms. Music can be divided into genres and subgenres, although the dividing lines and relationships between music genres are often subtle, sometimes open to individual interpretation, and occasionally controversial. Within "the arts", music may be classified as a performing art, a fine art, and auditory art.

To people in many cultures, music is inextricably intertwined into their way of life. Greek philosophers and ancient Indians defined music as tones ordered horizontally as melodies and vertically as harmonies. Common sayings such as "the harmony of the spheres" and "it is music to my ears" point to the notion that music is often ordered and pleasant to listen to. However, 20th-century composer John Cage thought that any sound can be music, saying, for example, "There is no noise, only sound."[2] According to musicologist Jean-Jacques Nattiez, "the border between music and noise is always culturally defined—which implies that, even within a single society, this border does not always pass through the same place; in short, there is rarely a consensus.… By all accounts there is no single and intercultural universal concept defining what music might be, except that it is 'sound through time'."[3]Contents [hide]
1 History
1.1 Prehistoric eras and antiquity
1.2 Western cultures
2 Non-Western Classical traditions
3 Performance
3.1 Aural tradition
3.2 Ornamentation
4 Production
4.1 Composition
4.2 Notation
4.3 Improvisation
4.4 Theory
5 Cognition
6 Sociology
7 Media and technology
7.1 Internet
8 Business
9 Education
9.1 Non-professional
9.2 Academia
9.3 Ethnomusicology
10 Music therapy
11 See also
12 References
13 Further reading
14 External links


History
Main article: History of music

Prehistoric eras and antiquity

The development of music among humans must have taken place against the backdrop of natural sounds such as birdsong and the sounds other animals use to communicate.[citation needed] Prehistoric music is the name which is given to all music produced in preliterate cultures.[citation needed][4]Ancient music can only be imagined by scholars, based on findings from a range of paleolithic sites, such as bones in which lateral holes have been pierced: these are usually identified as flutes,[5] blown at one end like the Japanese shakuhachi. The earliest written records of musical expression are to be found in the Samaveda of India and in 4,000 year old cuneiform from Ur.[citation needed] Instruments, such as the seven-holed flute and various types of stringed instruments have been recovered from the Indus Valley Civilization archaeological sites.[6]

India has one of the oldest musical traditions in the world—references to Indian classical music (marga) can be found in the ancient scriptures of the Hindu tradition, the Vedas. The traditional music of China has a history stretching for around three thousand years. Music was an important part of cultural and social life in Ancient Greece: mixed-gender choruses performed for entertainment, celebration and spiritual ceremonies; musicians and singers had a prominent role in ancient Greek theater In the 9th century, the Arab scholar al-Farabi wrote a book on music titled Kitab al-Musiqi al-Kabir ("Great Book of Music"). He played and invented a variety of musical instruments and devised the Arab tone system of pitch organisation, which is still used in Arabic music.[7]

Western cultures

During the Medieval music era (500-1400), the only European repertory which has survived from before about 800 is the monophonic liturgical plainsong of the Roman Catholic Church, the central tradition of which was called Gregorian chant. Alongside these traditions of sacred and church music there existed a vibrant tradition of secular song. From the Renaissance music era (1400-1600), much of the surviving music of 14th century Europe is secular. By the middle of the 15th century, composers and singers used a smooth polyphony for sacred musical compositions. The introduction of commercial printing helped to disseminate musical styles more quickly and across a larger area.

Allegory of Music, by Filippino Lippi

The era of Baroque music (1600-1750) began when the first operas were written and when contrapuntal music became prevalent. German Baroque composers wrote for small ensembles including strings, brass, and woodwinds, as well as choirs, pipe organ, harpsichord, and clavichord. During the Baroque period, several major music forms were defined that lasted into later periods when they were expanded and evolved further, including the fugue, the invention, the sonata, and the concerto.[8] The music of the Classical period (1750-1800) is characterized by homophonic texture, often featuring a prominent melody with accompaniment. These new melodies tended to be almost voice-like and singable. The now popular instrumental music was dominated by further evolution of musical forms initially defined in the Baroque period: the sonata, and the concerto, with the addition of the new form, the symphony. Joseph Haydn and Wolfgang Amadeus Mozart are among the central figures of the Classical period.

In 1800, the Romantic era (1800-1890s) in music developed, with Ludwig van Beethoven and Franz Schubert as transitional composers who introduced a more dramatic, expressive style. During this era, existing genres, forms, and functions of music were developed, and the emotional and expressive qualities of music came to take precedence over technique and tradition. In Beethoven's case, motifs (developed organically) came to replace melody as the most significant compositional unit. The late 19th century saw a dramatic expansion in the size of the orchestra, and in the role of concerts as part of urban society. Later Romantic composers created complex and often much longer musical works. They used more complex chords and used more dissonance to create dramatic tension. With 20th century music, there was a vast increase in music listening as the radio gained popularity and phonographs were used to replay and distribute music. The focus of art music was characterized by exploration of new rhythms, styles, and sounds. Igor Stravinsky, Arnold Schoenberg, and John Cage were all influential composers in 20th century art music.

Jazz evolved and became a significant genre of music over the course of the 20th century, and during the second half of that century, rock music did the same. Jazz is an American musical art form which originated in the beginning of the 20th century in African American communities in the Southern United States from a confluence of African and European music traditions. The style's West African pedigree is evident in its use of blue notes, improvisation, polyrhythms, syncopation, and the swung note.[9] From its early development until the present, jazz has also incorporated music from 19th and 20th century American popular music.[10] Jazz has, from its early 20th century inception, spawned a variety of subgenres, ranging from New Orleans Dixieland (1910s) to 1970s and 1980s-era jazz-rock fusion.

MSN

MSN
From Wikipedia, the free encyclopedia
This article is about the Internet service provider and Internet portal. For the instant messaging service known colloquially as "MSN", see Windows Live Messenger. For other uses, see MSN (disambiguation).
The Microsoft Network

URL www.msn.com
Commercial? Mixed
Type of site Portal
Registration Optional
Owner Microsoft
Created by Microsoft
Launched August 24, 1995
Alexa rank #6
Current status Active


MSN (The Microsoft Network) is a collection of Internet services provided by Microsoft. The Microsoft Network debuted as an online service and Internet service provider on August 24, 1995, to coincide with the release of the Windows 95 operating system.[1]

The range of services offered by MSN has changed significantly since its initial release in 1995. MSN was once a simple online service for Windows 95, an ambitious experiment at interactive multimedia content on the Internet that was ahead of its time, and one of the most popular dial-up Internet service providers.

Microsoft used the MSN brand name to launch and promote numerous popular web-based services in the late 1990s, most notably Hotmail and Messenger, before reorganizing many of them in 2006 under a new brand name, Windows Live. MSN's Internet portal, MSN.com, still offers a wealth of content and is currently the 6th most visited domain name on the Internet.[2]Contents [hide]
1 MSN, the Internet service provider
1.1 MSN Classic
1.2 MSN 2.0
1.3 Less ambitious attempts
1.4 In recent years
2 MSN, the Internet portal
2.1 Internet Start
2.2 MSN.com
2.3 Windows Live
3 Other services known as "MSN"
3.1 Hotmail
3.2 Messenger
4 Affiliated services
4.1 Cross-branded services
4.2 International services
5 See also
6 References
7 External links


[edit]
MSN, the Internet service provider

[edit]
MSN Classic

MSN Classic sign-in screen

The concept for MSN was created by the Advanced Technology Group at Microsoft, headed by Nathan Myhrvold. MSN was originally conceived as a dial-up online content provider like America Online, supplying proprietary content through an artificial folder-like interface integrated into Windows 95's Windows Explorer file management program.

Then officially known as "The Microsoft Network," the service launched along with Windows 95 on August 24, 1995. MSN was included with Windows 95 installations and promoted through Windows and other Microsoft software released at the time. Product support and discussion was offered through the MSN service, as well as information such as news and weather, basic e-mail capabilities, chat rooms, and message boards similar to newsgroups.

Open access to the World Wide Web was not originally included in the classic MSN service, but Internet access was quickly offered through Microsoft's Internet Explorer web browser, which was available as a download from the MSN service or as part of the Windows 95 Plus! package.

[edit]
MSN 2.0

The MSN Preview was a mock premiere event, with host "Michael"

Anna Faris in the MSN Preview

Feature demo in the MSN Preview

MSN 2.0 Program Viewer

In 1996, in response to the increasing relevancy and rapid growth of the Internet, Microsoft renamed its existing MSN service to "MSN Classic" and created a new version, called "MSN 2.0," which combined access to the Internet with web-based multimedia content in a new program known as the "MSN Program Viewer." The service was promoted to existing MSN subscribers beginning October 10, 1996; the general release followed on December 10, 1996.[3][4]

Microsoft promoted MSN 2.0 with a series of advertisements and promotional materials describing the service with the phrase, "Every new universe begins with a big bang." The company offered the initial release of the new MSN 2.0 service on a CD-ROM that it sent to MSN subscribers in the fall of 1996. When inserted, the CD-ROM opened to the ambitious and flashy MSN Preview, an interactive video-based experience that introduced current and prospective subscribers to the new version of MSN and described the features of the MSN 2.0 software.[5]

The "MSN Preview" was formatted as a guided tour of a mock premiere event for the new MSN. It was hosted by a witty and sarcastic character named "Michael" who welcomed viewers outside of a theatre and then guided them through the theatre to meet several other characters, each of whom represented one of the channels of MSN 2.0's "On Stage" area, which was designed as the main platform for interactive multimedia content in MSN 2.0.[5]

A handful of uncredited actors appeared in the MSN Preview, including then-unknown actress Anna Faris,[6][7] who represented "Channel 5," which was described as "media, zines, attitude"; it was targeted at college-age members. The preview also included its own jazz and pop music loop that played during the installation process.[5]

Once installed, members accessed MSN content through the MSN Program Viewer, which was essentially an animated, stylized and streamlined interface on top of an Internet Explorer 3.0 web browser. When members signed in, they would be presented with a several different "Channels," which were essentially categories for the various types of content available on MSN. These channels included new services such as MSNBC, a news web site that began as a partnership between Microsoft and NBC; and Slate, an online magazine focused on politics and current events; both were available to all Internet users, and both are still active, many years later.[3]

Interactive multimedia content was presented in a TV-like format, dubbed MSN shows, as part of the "On Stage" section. The many shows and sites included an interactive online nightly game show called "Netwits," a snarky web site addressing women's issues called "UnderWire," and a regular celebrity interview and web-surfing session called "One Click Away." These new destinations supplemented web-based MSN services such as CarPoint and Expedia, which were branded as "Essentials." An additional "Communicate" section was based around e-mail, chat rooms, and news groups, while a "Find" section was dedicated to searching MSN content and the rest of the Internet; it also provided a calendar of upcoming events and new shows on MSN.[3]

The new content made extensive use of multimedia and interactive features, including Visual Basic scripting and early implementations of Macromedia Shockwave Flash (originally called "FutureSplash") for animations.[8]

While the MSN shows approach was unique and innovative, the content was not easily accessible by members with low-end computers and slower dial-up connections. High-speed Internet access was not widely available at the time, and some users subscribed to monthly dial-up plans that limited the number of hours during which they were allowed to access the service. The MSN 2.0 software was also unstable and would often quit unexpectedly.[9]

In addition to MSN 2.0's speed and stability issues, existing MSN subscribers were concerned the transition to MSN 2.0 would break up communities that were established via the MSN Classic message boards and chat rooms.[10] Their concerns were confirmed when Microsoft announced plans to close the entire MSN Classic service. As a result of all these issues, a web site called The Official msNOT Hate Site originated as a negative response to the new MSN 2.0 software. The site claimed Microsoft patently ignored feedback from concerned members and censored anyone who spoke out against the upgrade; it further charged the company's handling of the transition to MSN 2.0 was "insensitive and ethically questionable."[9] Microsoft denied it attempted to silence those who expressed concern about the upgrade.[11] The site also mocked the music loop that played during the MSN 2.0 installation process because it repeated the phrase "too stupid to stop."[9]

Ultimately, the ambitious use of web-based and interactive multimedia content on the Internet during 1996 and 1997 proved to be ahead of its time, and the MSN 2.0 service was not as successful as Microsoft initially hoped. The company returned to the drawing board for its next MSN release.[12][13]

[edit]
Less ambitious attempts

Game

Game
From Wikipedia, the free encyclopedia

For other uses, see Game (disambiguation).

Tug of war is an easily organized, impromptu game that requires little equipment.

The Card Players, a 1895 painting by Paul Cézanne depicting a game of cards.

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. The requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.[1]

Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet and Mancala are some of the oldest known games.[4]Contents [hide]
1 Definitions
1.1 Ludwig Wittgenstein
1.2 Roger Caillois
1.3 Chris Crawford
1.4 Other definitions
2 Gameplay elements and classification
2.1 Tools
2.2 Rules
2.3 Skill, strategy, and chance
2.4 Single-player games
3 Types of game
3.1 Sports
3.1.1 Lawn Games
3.2 Tabletop Games
3.2.1 Dexterity/coordination games
3.2.2 Board games
3.2.3 Card games
3.2.4 Dice games
3.2.5 Domino and Tile games
3.2.6 Pencil and Paper games
3.2.7 Guessing games
3.3 Video games
3.3.1 Online games
3.4 Role-playing games
3.5 Simulation
4 See also
5 Further reading
6 Notes
7 External links


Definitions Look up game in
Wiktionary, the free dictionary.


Ludwig Wittgenstein

Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations,[5] Wittgenstein demonstrated that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. He subsequently argued that the concept "game" could not be contained by any single definition, but that games must be looked at as a series of definitions that share a "family resemblance" to one another.

Roger Caillois

French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men),[6] defined a game as an activity that must have the following characteristics:
fun: the activity is chosen for its light-hearted character
separate: it is circumscribed in time and place
uncertain: the outcome of the activity is unforeseeable
non-productive: participation is not productive
governed by rules: the activity has rules that are different from everyday life
fictitious: it is accompanied by the awareness of a different reality

Chris Crawford

Computer game designer Chris Crawford attempted to define the term game[1] using a series of dichotomies:
Creative expression is art if made for its own beauty, and entertainment if made for money. (This is the least rigid of his definitions. Crawford acknowledges that he often chooses a creative path over conventional business wisdom, which is why he rarely produces sequels to his games.)
A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
If a challenge has no “active agent against whom you compete,” it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Video games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.

Crawford's definition may thus be rendered as: an interactive, goal-oriented activity, active agents to play against, in which players (including active agents) can interfere with each other.

Google.

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Sony

Sony
From Wikipedia, the free encyclopedia
Sony Corporation
ソニー株式会社
Founder(s) Masaru Ibuka
Akio Morita
Headquarters Minato, Tokyo, Japan[1]
Area served Worldwide
Key people Sir Howard Stringer
(Chairman) & (CEO)[1]
Ryoji Chubachi
(President) & (Electronics CEO)
Industry Consumer electronics
Entertainment
Products Audio
Video
Televisions
Communications and Information Technology
Semiconductors
Electronic components
Motion Picture
Music
Online Business
PlayStation
Services Financial services
Market cap US$ 35Billion (2009)
Revenue ▲ US$ 100 Billion (2009)[2]
Operating income ▲ US$4 Billion (2008)[3]
Net income ▲ US$ 10 Billion (2009)[citation needed]
Total assets ▲ US$ 190 Billion (2009) 3trillion y
Total equity ▲ US$ 30 Billion (2009)
Employees 180,500(as of 32 March 2008)[1]
Subsidiaries List of the subsidiaries
Website Sony.com
This article contains Japanese text. Without proper rendering support, you may see question marks, boxes, or other symbols instead of kanji and kana.


Sony's current CEO and chairman Sir Howard Stringer

Sony Corporation (ソニー株式会社 Sonī Kabushiki Gaisha?) is a multinational conglomerate corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding US$99.1 billion (as of 2008).[1] Sony is one of the leading manufacturers of electronics, video, communications, video game consoles, and information technology products for the consumer and professional markets. Its name is derived from sonus, the Latin word for sound.[4]

Sony Corporation is the electronics business unit and the parent company of the Sony Group, which is engaged in business through its five operating segments—electronics, games, entertainment (motion pictures and music), financial services and other. These make Sony one of the most comprehensive entertainment companies in the world. Sony's principal business operations include Sony Corporation (Sony Electronics in the U.S.), Sony Pictures Entertainment, Sony Computer Entertainment, Sony Music Entertainment, Sony Ericsson, and Sony Financial Holdings. As a semiconductor maker, Sony is among the Worldwide Top 20 Semiconductor Sales Leaders. The company's slogan is Sony. Like no other.[5]Contents [hide]
1 History
1.1 Origin of name
2 Notable Sony products, technologies and proprietary formats
3 Management
3.1 Mergers, acquisitions, and joint ventures
3.2 Manufacturing base
4 Controversy
4.1 Fictitious movie reviewer
4.2 Digital rights management
4.3 Advertisements
4.4 Legal
4.5 Batteries
4.6 CCD
5 Environmental record
5.1 Improvement efforts
5.2 Green TV
5.3 Criticism
6 See also
7 References
8 Further reading
9 External links


[edit]
History

Masaru Ibuka, the co-founder of Sony

In 1945, after World War II, Masaru Ibuka started a radio repair shop in a bombed-out building in Tokyo. The next year, he was joined by his colleague Akio Morita and they founded a company called Tokyo Tsushin Kogyo K.K.,[6] which translates in English to Tokyo Telecommunications Engineering Corporation. The company built Japan's first tape recorder called the Type-G.[6]

In the early 1950s, Ibuka traveled in the United States and heard about Bell Labs' invention of the transistor.[6] He convinced Bell to license the transistor technology to his Japanese company. While most American companies were researching the transistor for its military applications, Ibuka looked to apply it to communications. Although the American companies Regency and Texas Instruments built the first transistor radios, it was Ibuka's company that made them commercially successful for the first time. In August 1955, Tokyo Telecommunications Engineering released the Sony TR-55, Japan's first commercially produced transistor radio.[7] They followed up in December of the same year by releasing the Sony TR-72, a product that won favor both within Japan and in export markets, including Canada, Australia, the Netherlands and Germany. Featuring six transistors, push-pull output and greatly improved sound quality, the TR-72 continued to be a popular seller into the early sixties.

In May 1956, the company released the TR-6, which featured an innovative slim design and sound quality capable of rivaling portable tube radios. It was for the TR-6 that Sony first contracted "Atchan", a cartoon character created by Fuyuhiko Okabe, to become its advertising character. Now known as "Sony Boy", the character first appeared in a cartoon ad holding a TR-6 to his ear, but went on to represent the company in ads for a variety of products well into the mid-sixties.[6] The following year, 1957, Tokyo Telecommunications Engineering came out with the TR-63 model, then the smallest (112 × 71 × 32 mm) transistor radio in commercial production. It was a worldwide commercial success.[6]

University of Arizona professor Michael Brian Schiffer, Ph.D., says, "Sony was not first, but its transistor radio was the most successful. The TR-63 of 1957 cracked open the U.S. market and launched the new industry of consumer microelectronics." By the mid 1950s, American teens had begun buying portable transistor radios in huge numbers, helping to propel the fledgling industry from an estimated 100,000 units in 1955 to 5,000,000 units by the end of 1968. However, this huge growth in portable transistor radio sales that saw Sony rise to be the dominant player in the consumer electronics field[8] was not because of the consumers who had bought the earlier generation of tube radio consoles, but was driven by a distinctly new American phenomenon at the time called rock and roll.

Sony's headquarters moved to Minato, Tokyo from Shinagawa, Tokyo around the end of 2006.[9][10]

Flickr

Flickr
From Wikipedia, the free encyclopedia
Flickr
URL Flickr.com
Commercial? Yes
Type of site photo/ video sharing and Photo/Video networking
Available language(s) Chinese (traditional)
English (original)
French
German
Italian
Portuguese (Brazilian)
Spanish
Korean
Owner Yahoo! Inc.
Created by Ludicorp
Launched February 2004
Alexa rank #30[1]
Current status Active


Flickr is an image and video hosting website, web services suite, and online community platform. In addition to being a popular Web site for users to share personal photographs, the service is widely used by bloggers as a photo repository.[2] As of November 2008, it claims to host more than 3 billion images.[3][4][5]Contents [hide]
1 History
2 Corporate changes
3 Features
3.1 Organization
3.2 Organizr
3.3 Access control
3.4 Interaction and compatibility
3.5 Filtering
3.6 Licensing
3.7 Map sources
4 Controversy
4.1 Censorship
4.2 Virgin Mobile ad copyright
4.3 Yahoo! Photos
5 The Commons
6 See also
7 References
8 External links


[edit]
History

Flickr was developed by Ludicorp, a Vancouver-based company that launched Flickr in February 2004. The service emerged out of tools originally created for Ludicorp's Game Neverending, a web-based massively multiplayer online game. Flickr proved a more feasible project and ultimately Game Neverending was shelved.[6]

Early versions of Flickr focused on a multiuser chat room called FlickrLive with real-time photo exchange capabilities. There was also an emphasis on collecting images found on the web rather than photographs taken by users. The successive evolutions focused more on the uploading and filing backend for individual users and the chat room was buried in the site map. It was eventually dropped as Flickr's backend systems evolved away from the Game Neverending's codebase.

Some of the key features of Flickr not initially present were tags, marking photos as favorites, group photo pools and interestingness, for which a patent is pending.[7]

In March 2005, Yahoo! acquired Ludicorp and Flickr. During the week of June 28, 2005, all content was migrated from servers in Canada to servers in the United States, resulting in all data being subject to United States federal law.[8]

On May 16, 2006, Flickr updated its services from beta to "gamma", along with a design and structural overhaul. According to the site's FAQ, the term "gamma", rarely used in software development, is intended to be tongue-in-cheek to indicate that the service is always being tested by its users, and is in a state of perpetual improvement.[9] A further connotation, more specific to photography and the display of images, is that of gamma correction. For all intents and purposes, the current service is considered a stable release.

In December 2006, upload limits on free accounts were increased to 100MB a month (from 20MB) and were removed from Pro Accounts, permitting unlimited uploads for holders of these accounts (originally a 2GB per month limit).[10]

In January 2007, Flickr announced that "Old Skool" members--those who had joined before the Yahoo acquisition--would be required to associate their account with a Yahoo ID by March 15 to continue using the service.[11] This move was criticized by some users.[12]

On April 9, 2008, Flickr began to allow paid subscribers to upload videos, limited to 90 seconds in length and 150MB in size.

Firefox

Mozilla Firefox
From Wikipedia, the free encyclopedia
"Firefox" redirects here. For other uses, see Firefox (disambiguation).
Mozilla Firefox

Firefox 3.0 displaying Wikipedia on Ubuntu.
Design by Mozilla Corporation
Developed by Mozilla Corporation
Mozilla Foundation
Initial release November 9, 2004
Stable release 3.0.7 (2009-3-4; 12 days ago) [+/−]
Preview release 3.1 Beta 3 (2009-3-12; 4 days ago) [+/−]
Written in C++, XUL, XBL, JavaScript,[1] CSS[2][3]
OS Cross-platform
Size 7.2 MB (Windows)
17.2 MB (Mac OS X)
8.7 MB (Linux)
(all archived)
Available in 62 languages
Development status Active
Type Web browser
FTP client
gopher client
License MPL/GNU GPL/GNU LGPL/Mozilla EULA (for binary redistribution)
Website http://www.firefox.com/
http://www.mozilla.com/firefox


Mozilla Firefox is a web browser descended from the Mozilla Application Suite and managed by Mozilla Corporation. Official versions are distributed[4] under the terms of the proprietary EULA[5]. Firefox had 21.73% of the recorded usage share of web browsers as of February 2009, making it the second-most popular browser in current use worldwide, after Internet Explorer.[6]

To display web pages, Firefox uses the Gecko layout engine, which implements some current web standards plus a few features which are intended to anticipate likely additions to the standards.[7]

Firefox includes tabbed browsing, a spell checker, incremental find, live bookmarking, a download manager, and an integrated search system that uses the user's desired search engine (Google by default in most localizations). Functions can be added through add-ons created by third-party developers,[8] the most popular of which include the NoScript JavaScript disabling utility, Tab Mix Plus customizer, FoxyTunes media player control toolbar, Adblock Plus ad blocking utility, StumbleUpon (website discovery), Foxmarks Bookmark Synchronizer (bookmark synchronizer), WOT: Web of Trust security site advisor, DownThemAll! download enhancer, and Web Developer toolbar.[9]

Firefox runs on various versions of Microsoft Windows, Mac OS X, Linux, and many other Unix-like operating systems. Its current stable release is version 3.0.7, released on March 4, 2009.[10] Firefox's source code is free software, released under a tri-license GNU GPL/GNU LGPL/MPL.[11]

Facebook

Facebook
From Wikipedia, the free encyclopedia

Facebook, Inc.
Type Private
Founded Cambridge, Massachusetts
(February 4, 2004)[1]
Headquarters Palo Alto, California
Dublin, Ireland (international headquarters for Europe, Africa, Middle East)
Key people Mark Zuckerberg, Founder and CEO
Dustin Moskovitz, Co-founder
Sheryl Sandberg, COO
Matt Cohler, VP of Product Management
Chris Hughes, Co-founder
Revenue ▲ 300 million USD (2008 est.)[2]
Employees 700 (November 2008)[3]
Website facebook.com
Type of site Social network service
Advertising Banner ads, referral marketing
Registration Required
Available in Afrikaans, Arabic, Bengali, Bulgarian, Catalan, Chinese (simplified), Chinese (Hong Kong), Chinese (Taiwan), Croatian, Czech, Danish, Dutch, English (American), English (British), Filipino, Finnish, French, German, Greek, Hebrew, Hungarian, Indonesian, Irish, Italian, Japanese, Korean, Lithuanian, Malay, Norwegian (bokmål), Polish, Portuguese (Brazilian), Portuguese (European), Romanian, Russian, Serbian, Slovene, Spanish (Castilian), Swedish, Thai, Turkish, Vietnamese, Welsh
Launched February 2004


Facebook is a free-access social networking website that is operated and privately owned by Facebook, Inc.[1] Users can join networks organized by city, workplace, school, and region to connect and interact with other people. People can also add friends and send them messages, and update their personal profiles to notify friends about themselves. The website's name refers to the paper facebooks depicting members of a campus community that some US colleges and preparatory schools give to incoming students, faculty, and staff as a way to get to know other people on campus.

Mark Zuckerberg founded Facebook with fellow computer science major students and his roommates Dustin Moskovitz and Chris Hughes while he was a student at Harvard University.[4] Website membership was initially limited to Harvard students, but was expanded to other colleges in the Boston area, the Ivy League, and Stanford University. It later expanded further to include any university student, then high school students, and, finally, to anyone aged 13 and over. The website currently has more than 175 million active users worldwide.[5] Facebook recently surpassed Myspace in amount of visitors, making Facebook the most popular social network, followed by MySpace and Twitter.[6][7]

Facebook has met with some controversy over the past few years. It has been blocked intermittently in several countries including Syria[8] and Iran.[9] It has also been banned at many places of work to discourage employees from wasting time using the service.[10] Privacy has also been an issue, and it has been compromised several times. It is also facing several lawsuits from a number of Zuckerberg's former classmates, who claim that Facebook had stolen their source code and other intellectual property.

finance

inance
From Wikipedia, the free encyclopedia This article has multiple issues. Please help improve the article or discuss these issues on the talk page.
It does not cite any references or sources. Please help improve it by citing reliable sources. Tagged since June 2007.
It is in a list format that may be better presented using prose. Tagged since January 2008.
It may need a complete rewrite to meet Wikipedia's quality standards.Tagged since February 2008.
It may require general cleanup to meet Wikipedia's quality standards. Tagged since September 2007.
Finance


Financial markets

Bond market
Stock (Equities) Market
Forex market
Derivatives market
Commodity market
Money market
Spot (cash) Market
OTC market
Real Estate market
Private equity
Market participants

Investors
Speculators
Institutional Investors
Corporate finance

Structured finance
Capital budgeting
Financial risk management
Mergers and Acquisitions
Accounting
Financial Statements
Auditing
Credit rating agency
Leveraged buyout
Venture capital
Personal finance

Credit and Debt
Employment contract
Retirement
Financial planning
Public finance

Tax
Banks and banking

Fractional-reserve banking
Central Bank
List of banks
Deposits
Loan
Money supply
Financial regulation

Finance designations
Accounting scandals
History of finance

Stock market bubble
Recession
Stock market crash
History of private equity
This box: view • talk • edit


The field of finance refers to the concepts of time, money and risk and how they are interrelated. Banks are the main facilitators of funding through the provision of credit, although private equity, mutual funds, hedge funds, and other organizations have become important. Financial assets, known as investments, are financially managed with careful attention to financial risk management to control financial risk. Financial instruments allow many forms of securitized assets to be traded on securities exchanges such as stock exchanges, including debt such as bonds as well as equity in publicly-traded corporations.Contents [hide]
1 The main techniques and sectors of the financial industry
2 Personal finance
3 Corporate finance
3.1 Capital
3.2 The desirability of budgeting
3.2.1 Capital budget
3.2.2 Cash budget
3.3 Management of current assets
3.3.1 Credit policy
3.3.1.1 Advantages of credit trade
3.3.1.2 Disadvantages of credit trade
3.3.1.3 Forms of credit
3.3.1.4 Factors which influence credit conditions
3.3.1.5 Credit collection
3.3.1.5.1 Overdue accounts
3.3.1.5.2 Effective credit control
3.3.1.5.3 Sources of information on creditworthiness
3.3.1.5.4 Duties of the credit department
3.3.2 Stock
3.3.3 Cash
3.3.3.1 Reasons for keeping cash
3.3.3.2 Advantages of sufficient cash
3.4 Management of fixed assets
3.4.1 Depreciation
3.4.2 Insurance
4 Shared Services
5 Finance of states
6 Financial economics
7 Financial mathematics
8 Experimental finance
9 Behavioral finance
10 Intangible Asset Finance
11 Related professional qualifications
12 External links
13 See also


[edit]
The main techniques and sectors of the financial industry
Main article: Financial services

An entity whose income exceeds its expenditure can lend or invest the excess income. On the other hand, an entity whose income is less than its expenditure can raise capital by borrowing or selling equity claims, decreasing its expenses, or increasing its income. The lender can find a borrower, a financial intermediary such as a bank, or buy notes or bonds in the bond market. The lender receives interest, the borrower pays a higher interest than the lender receives, and the financial intermediary pockets the difference.

A bank aggregates the activities of many borrowers and lenders. A bank accepts deposits from lenders, on which it pays the interest. The bank then lends these deposits to borrowers. Banks allow borrowers and lenders, of different sizes, to coordinate their activity. Banks are thus compensators of money flows in space.

A specific example of corporate finance is the sale of stock by a company to institutional investors like investment banks, who in turn generally sell it to the public. The stock gives whoever owns it part ownership in that company. If you buy one share of XYZ Inc, and they have 100 shares outstanding (held by investors), you are 1/100 owner of that company. Of course, in return for the stock, the company receives cash, which it uses to expand its business; this process is known as "equity financing". Equity financing mixed with the sale of bonds (or any other debt financing) is called the company's capital structure.

Finance is used by individuals (personal finance), by governments (public finance), by businesses (corporate finance), as well as by a wide variety of organizations including schools and non-profit organizations. In general, the goals of each of the above activities are achieved through the use of appropriate financial instruments and methodologies, with consideration to their institutional setting.

Finance is one of the most important aspects of business management. Without proper financial planning a new enterprise is unlikely to be successful. Managing money (a liquid asset) is essential to ensure a secure future, both for the individual and an organization.

[edit]
Personal finance
Main article: Personal finance

Questions in personal finance revolve around
How much money will be needed by an individual (or by a family), and when?
Where will this money come from, and how?
How can people protect themselves against unforeseen personal events, as well as those in the external economy?
How can family assets best be transferred across generations (bequests and inheritance)?
How does tax policy (tax subsidies or penalties) affect personal financial decisions?
How does credit affect an individual's financial standing?
How can one plan for a secure financial future in an environment of economic instability?

Personal financial decisions may involve paying for education, financing durable goods such as real estate and cars, buying insurance, e.g. health and property insurance, investing and saving for retirement.

Personal financial decisions may also involve paying for a loan, or debt obligations.

Rice

Rice
From Wikipedia, the free encyclopedia It has been suggested that Oryza sativa be merged into this article or section. (Discuss)

For other uses, see Rice (disambiguation).Rice, white, long-grain, regular,
raw, unenriched
Nutritional value per 100 g (3.5 oz)
Energy 370 kcal 1530 kJ
Carbohydrates 79 g
- Sugars 0.12 g
- Dietary fiber 1.3 g
Fat 0.66 g
Protein 7.13 g
Water 11.62 g
Thiamine (Vit. B1) 0.070 mg 5%
Riboflavin (Vit. B2) 0.049 mg 3%
Niacin (Vit. B3) 1.6 mg 11%
Pantothenic acid (B5) 1.014 mg 20%
Vitamin B6 0.164 mg 13%
Folate (Vit. B9) 8 μg 2%
Calcium 28 mg 3%
Iron 0.80 mg 6%
Magnesium 25 mg 7%
Manganese 1.088 mg 54%
Phosphorus 115 mg 16%
Potassium 115 mg 2%
Zinc 1.09 mg 11%

Percentages are relative to US
recommendations for adults.
Source: USDA Nutrient database


Oryza sativa

Rice is a staple food for a large part of the world's human population, especially in tropical Latin America, and East, South and Southeast Asia, making it the second-most consumed cereal grain, after maize.[1] A traditional food plant in Africa, rice has the potential to improve nutrition, boost food security, foster rural development and support sustainable landcare.[2] Rice provides more than one fifth of the calories consumed worldwide by humans.[3] In early 2008, some governments and retailers began rationing supplies of the grain due to fears of a global rice shortage.[4][5]

The name wild rice is usually used for species of the different but related genus Zizania, both wild and domesticated, although the term may be used for primitive or uncultivated varieties of Oryza.

Rice is grown as a monocarpic annual plant, although in tropical areas it can survive as a perennial and can produce a ratoon crop and survive for up to 20 years.[6] Rice can grow to 1–1.8 m tall, occasionally more depending on the variety and soil fertility. The grass has long, slender leaves 50–100 cm long and 2–2.5 cm broad. The small wind-pollinated flowers are produced in a branched arching to pendulous inflorescence 30–50 cm long. The edible seed is a grain (caryopsis) 5–12 mm long and 2–3 mm thick.

Rice cultivation is well-suited to countries and regions with low labor costs and high rainfall, as it is very labor-intensive to cultivate and requires plenty of water for cultivation. On the other hand, mechanized cultivation is extremely oil-intensive, more than other food products with the exception of beef and dairy products.[citation needed] Rice can be grown practically anywhere, even on a steep hill or mountain. Although its species are native to South Asia and certain parts of Africa, centuries of trade and exportation have made it commonplace in many cultures.

The traditional method for cultivating rice is flooding the fields whilst, or after, setting the young seedlings. This simple method requires sound planning and servicing of the water damming and channeling, but reduces the growth of less robust weed and pest plants that have no submerged growth state, and deters vermin. While with rice growing and cultivation the flooding is not mandatory, all other methods of irrigation require higher effort in weed and pest control during growth periods and a different approach for fertilizing the soil.

Easter

Easter
From Wikipedia, the free encyclopedia
This article is about the Christian religious festival. For other uses, see Easter (disambiguation).Easter

16th century Russian Orthodox icon of the Descent into Hades of Jesus Christ, which is the usual Orthodox icon for Pascha.
Observed by Most Christians
Type Christian
Significance Celebrates the resurrection of Jesus
2008 date March 23 (Western)
April 27 (Eastern)
2009 date April 12 (Western)
April 19 (Eastern)
2010 date April 4 (both Western and Eastern)
Celebrations Religious (church) services, festive family meals, Easter egg hunts, and gift-giving (latter two, especially in USA and Canada)
Observances Prayer, all-night vigil (almost exclusively Eastern traditions), sunrise service (especially American Protestant traditions)
Related to Passover, of which it is regarded the Christian equivalent; Septuagesima, Sexagesima, Quinquagesima, Shrove Tuesday, Ash Wednesday, Lent, Palm Sunday, Maundy Thursday, Good Friday, and Holy Saturday which lead up to Easter; and Ascension, Pentecost, Trinity Sunday, and Corpus Christi which follow it.
Christianity portal


Easter (Greek: Πάσχα, Pascha) is the most important religious feast in the Christian liturgical year.[1] Christians believe that Jesus was resurrected from the dead three days[2] after his crucifixion, and celebrate this resurrection on Easter Day or Easter Sunday[3] (also Resurrection Day or Resurrection Sunday), two days after Good Friday. The chronology of his death and resurrection is variously estimated between the years 26 and 36 A.D.

Easter also refers to the season of the church year called Eastertide or the Easter Season. Traditionally the Easter Season lasted for the forty days from Easter Day until Ascension Day but now officially lasts for the fifty days until Pentecost. The first week of the Easter Season is known as Easter Week or the Octave of Easter. Easter also marks the end of Lent, a season of prayer and penance.

Easter is a moveable feast, meaning it is not fixed in relation to the civil calendar. Easter falls at some point between late March and late April each year (early April to early May in Eastern Christianity), following the cycle of the Moon. After several centuries of disagreement, all churches accepted the computation of the Alexandrian Church (now the Coptic Church) that Easter is the first Sunday after the Paschal Full Moon, which is the first moon whose 14th day (the ecclesiastic "full moon") is on or after March 21 (the ecclesiastic "vernal equinox").

Easter is linked to the Jewish Passover not only for much of its symbolism but also for its position in the calendar. It is also linked to Spring Break, a secular school holiday (customarily a week long) celebrated at various times across North America, and characterized by road trips and bacchanalia.

Many cultural elements, such as the Easter Bunny, have become part of the holiday's modern celebrations, and those aspects are often celebrated by many Christians and non-Christians alike

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successful - 4 dictionary results
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suc⋅cess⋅ful [suhk-ses-fuhl] Show IPA
–adjective 1. achieving or having achieved success.
2. having attained wealth, position, honors, or the like.
3. resulting in or attended with success.

Origin:
1580–90; success + -ful

Related forms:
suc⋅cess⋅ful⋅ly, adverb
suc⋅cess⋅ful⋅ness, noun
Dictionary.com Unabridged
Based on the Random House Dictionary, © Random House, Inc. 2009.
Cite This Source
Sponsored Links
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Grow Your Family Business
Solve Growth & Change Issues with Babson-SIM's Family Enterprising!
SIM.edu.sg/Professional_Developmentsuc·cess·ful (sək-sěs'fəl) Pronunciation Key
adj.
Having a favorable outcome: a successful heart transplant.
Having obtained something desired or intended: was successful in stopping the leak of oil.
Having achieved wealth or eminence: a successful architect.
suc·cess'ful·ly adv., suc·cess'ful·ness n.

The American Heritage® Dictionary of the English Language, Fourth Edition
Copyright © 2006 by Houghton Mifflin Company.
Published by Houghton Mifflin Company. All rights reserved.
Cite This Source

Successful
Suc*cess"ful\, a. Resulting in success; assuring, or promotive of, success; accomplishing what was proposed; having the desired effect; hence, prosperous; fortunate; happy; as, a successful use of medicine; a successful experiment; a successful enterprise.

Welcome, nephews, from successful wars. --Shak.

Syn: Happy; prosperous; fortunate; auspicious; lucky. See Fortunate. -- Suc*cess"ful*ly, adv. -- Suc*cess"ful*ness, n.
Webster's Revised Unabridged Dictionary, © 1996, 1998 MICRA, Inc.
Cite This Source
Language Translation for : successfulSpanish: afortunado; exitoso; fructuoso, German: erfolgreich,
Japanese: うまく行った

More Translations »successful

adjective
having succeeded or being marked by a favorable outcome; "a successful architect"; "a successful business venture" [ant: unsuccessful]

WordNet® 3.0, © 2006 by Princeton University.
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истории успеха
Успех – это Путешествие, а не место назначения
Свидетельствует: Антони Муноз, Почетный член национальной футбольной федерации 1998 года. (NFL Hall of Fame 1998)
Истории успешного лидерства
Личное дело: Спенсер Тилльман, успешный спортивный вещатель каннала CBS, бывший игрок Национальной футбольной лиги и тренер команды Super Bowl.
Личное Дело: Ральф Уинтер, продюссер фильмов «Стар Трек IV и VI», «Могучий Джо Янг», «Люди Икс» и «Планета Обезьян».
Свидетельствует: бригадный генерал (в отставке) Робинсон Риснер, пилот-ветераt
Свидетельствует: Фрэнк Шримшер, совладелец Шримшер Пропертиз.

Каков секрет успеха?
Настоящий успех- это
Успех – это Путешествие, а не место назначения
Еще истории
Личное дело: Джон Томпктнс, президент корпорации «News Media»
Личное дело: Джон Томпктнс, президент корпорации «News Media»
Адвокат с совестью? У нас таких двое
Свидетельствует: Джим Саттлер, Исполнительный директор корпорации EMJ.
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Change in Focus
We are preparing to move Success.org to a new website. Visit BillFitzPatrick.com for more information.

Bill FitzPatrick's website for real estate in Natick, Massachusetts is now located at NatickApartments.com

The Action Principles®
Put purpose, passion, prosperity and peace into your life by dedicating yourself to self-improvement and service to others. As a parent, teacher, coach, counselor or manager, use the Action Principles® as a tool to start positive conversations. Now, a worldwide movement for positive change, the Action Principles® are available in over 20 languages. Your success is our business. By reading and incorporating the Action Principles® into your daily life, you have everything to gain.

Read the Action Principles as a free e-book. Then, buy a personal copy. Then, take the Master Success Courses. Then, join us in our work.

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This book is great...
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A path to independence, success, and happiness.
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Makes an excellent addition to our office library.
Charles E. Schumer, US Senator

Having a copy of this book means a great deal to me. It has a special place in my library.
Michael B. Enzi, US Senator

Immense hope for he near future. I look forward to sharing this book with others.
Bob Smith, US Senator

Interesting and inspirational.
Cecil H. Underwood, Governor of West Virginia

Highly inspiring.
Dr. Jack W. Hayford

A helpful and informative book...with the capacity to assist me in my public as well as my private life.
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This eminently readable book providing answers to daily challenges.
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This book is thoughtful and hard hitting, and if you follow through will lead you to a better life.
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Leadership Project
Many national and international leaders in government, business, religion, education, military, sports and entertainment have contributed to our work through the Action Principles Leadership Project. Every week new leaders add their insights and wisdom to our growing archive of positive advice.
Act For Peace and Freedom
President George W. Bush
Work Together
President William Jefferson Clinton
Surround Yourself with Serious People
Colin Powell
Cast Your Ballot
Senator Mary Landrieu
Watch Your Words
Anthony Cardinal Bevilacqua
Internalize Success
Maya Angelou
Get Tough

Sunday, March 8, 2009

free mp3

Tomorrow’s near, never I felt this way

Tomorrow, how empty it’ll be that day

It tastes a bitter, obvious to tears to dried

To know that you’re my only light

I love you, oh I need you

Oh, yes I do


Don’t sleep away this night my baby

Please stay with me at least ’till dawn

It hurts to know another hour has gone by

And every minute is worthwhile

Oh, I love you


How many lonely days are there waiting for me

How many seasons will flow over me

’till the motions make my tears run dry

at the moments I should cry

for I love you, oh I need you

Oh, yes I do


Don’t sleep away this night my baby

Please stay with me at least ’till dawn

It hurts to know another hour has gone by

And every minute is worthwhile

It makes me so afraid


Don’t sleep away this night my baby

Please stay with me at least ’till dawn

It hurts to know another hour has gone by

The reason is still I love you



Koleksi Daniel Sahuleka yang lain.
Download mp3 & lirik lagu Daniel Sahuleka Dont Sleep Away The Night
Free Download MP3